Showing posts with label five comics worth reading. Show all posts
Showing posts with label five comics worth reading. Show all posts

Monday, February 27, 2012

Five Comics Worth Reading - February 2012

ARCHIE
At this point, having a comic book blogger tell you that you should give Archie Comics a second look because they’re doing some pretty remarkable and groundbreaking stuff is not the shocker it was a year ago (I already more or less did as much recently). However, just because it’s getting exposure is no reason not to talk about something good, and Archie is indeed something good right now. I’ve always appreciated the rock solid and consistent grasp of storytelling and characterization the folks from Riverdale have, but the material they’re producing right now is pretty bold and standout, not to mention something I can sink my teeth into as an adult while still recommending it to my sister who is a school teacher to give out in class. If you want to see issues like gay marriage or the economic crisis covered with intelligence and wit but also restraint and balance, Archie of all places is where you should be turning. Also, there are guest appearances from rock bands and parodies of movies; it’s like how Sesame Street got cool again, but more up my alley. I’ve been meaning to sample more of the line, such as the fairly acclaimed Life with Archie, but for now I’m recommending the titular flagship since that’s where my amigo Alex Segura’s recent “Archie Meets KISS” story just wrapped and where he’ll be tackling “Occupy Riverdale” in the coming months.

AVENGING SPIDER-MAN
So perhaps you checked out the first three issues of Avenging Spider-Man because Joe Madureira made his return to comics, and likely you were not disappointed because Joe Mad has still got it and kicked some ass. However, while marveling (pun not intended) at Joe drawing eight zillion Moloids, you may have found yourself chuckling at Spidey’s banter even more than usual. You may also have been shocked at how much you were seeing J. Jonah Jameson as a complex character rather than just a gruff curmudgeon (but also still a gruff curmudgeon). You may further have empathized with The Mole Man, gasped when Red Hulk went down and marveled at Spider-Man’s solution to the whole conflict. All of these reactions came in large part thanks to writer Zeb Wells, who is indeed the goods. Peter Parker is fortunate enough (or as fortunate as comic characters can get given the high tragedy rate they suffer through more or less monthly) to be handled with regular love and care by the brilliant Dan Slott, but Zeb comes from another direction on this book, focusing exclusively thus far on the Spidey side of the equation, and with results I’m digging. It really clicked into place with me on issue #4, a standalone team-up with Hawkeye drawn by Greg Land, where Wells inverted the usual Spider-Man/anybody else dynamic by having Spidey as the frustratingly responsible one, and then nailing a core character trait of Clint Barton from an angle I’ve certainly never seen, and if it’s been done before surely not any better than this. Zeb Wells is a busy dude out in Hollywood who doesn’t get to write nearly enough comics, but when he does, you should rush to appreciate his twin barrels of genuinely hilarity and razor sharp grasp of what makes the characters he’s writing tick; that he’s currently on a book where he gets to play with the coolest heroes in the Marvel Universe while top notch artists draw them is the proverbial gravy sauce.

GLORY
On a recent trip to Midtown Comics, I decided to put my money where my mouth was re: a claim I made recently in an Art Attack post that the covers for the new Extreme books were enough to entice me to check out at least one or two with no idea what I was buying—and I’m glad I did. I have no familiarity with the character Glory, either in her original or Alan Moore incarnations (are they the same?) and further had no knowledge of who Joe Keatinge and Ross Campbell were outside of names my more sophisticated comic reading friends drop when discussing folks good at writing and/or drawing. The story by Keatinge in the first issue (technically #23) is all over the place both in terms of chronology and focus, but while that can take me right out of some stories, here it was done wonderfully, as I felt immersed in a huge saga within 20 or so pages, getting glimpses of tons of stuff I knew a little about and want to learn more of, but also feeling like I got a good enough sense of this character and her world that I am invested in what comes next. Campbell’s art is wild and unique, certainly outside my normal comfort zone and I ate it up, man. Glory is terrifying in her proportions and the visual violence she reaps, but she’s also quite beautiful, both in the quiet moments and glimmering in the heat of battle. This is also a comic where I really noticed the colors, given how much white and grey there is so kudos to Shatia Hamilton for really making it stand out. Discovering new comic book universes where I’m a total neophyte but want to know more is one of my favorite things, so I’m quite pumped to be reading this book!

NEW MUTANTS
For the longest time I didn’t really “get” the New Mutants. Weaned on X-Force as I was, they were only ever the younger, wimpier, less cool versions of the characters I really liked to me, and Cannonball looked like a dork. I had no desire to read about that incarnation of my beloved team and even less to see them regress to that point. When Generation X and later the New X-Men came into being while X-Force quietly dissolved back into being reserve X-Men, the mutants I grew up loving seemed to suffer the same middle child syndrome as the original Teen Titans, just kind of hanging around in the background as less competent adults or out-of-place young people. It’s only recently that I’ve really started to appreciate through trades the endearing quirkiness of the original New Mutants—it helps that I’m not 12 years old and baffled by characters under 20 without earrings or leather jackets anymore—just in time for Dan Abnett and Andy Lanning to find a niche for the characters today. Having just departed my 20’s, I dig how DnA writes the original Muties as that drifting lost generation too old to live on Utopia with Cyclops and company but still too young to know quite what they’re doing with their lives. For a team that includes techno-organic aliens and other-dimensional doppelgangers, the New Mutants seem refreshingly “normal” amidst an X-Men Universe of the extraordinary (which I also love, but there’s room for chocolate as well as peanut butter; well, not for me, I’m lactose intolerant, but you get me). Tossing this weird yet relatable group up against gonzo threats like demonic metal bands or islands of monster birds plays the contrast beautifully, and the soap opera aspects are also finely tuned, feeling more Reality Bites than 90210, as befitting the protagonist demographic. With guys like David Lopez manning the art, New Mutants is also one of the prettiest book on the stands. And did I mention they had a whole issue that was Magma on a date with Mephisto and it was phenomenal? Mephisto truly is the most lovable character of 2012…

RED LANTERNS
Ok, on the surface, Red Lanterns would seem to have a lot going against it for the discerning reader. There’s the pretty absurd violence level and the fact that most of the characters are literally vomiting up acid blood more often than not. There’s also the overblown sexualizing of many female figures in physically impossible poses. The book gives you plenty of reasons not to give it a shot, and nobody would blame you if you wanted to pass and try something else—I won’t—but if you do elect to sample Red Lantern, you may be surprised to find you enjoy it; I kinda was. It’s not a surprise that Peter Milligan can write a good series, but given the material of perpetually pissed off monsters whose personalities consist more of yelling than anything else, it’s pretty impressive how much depth he gives them. Without a traditional heroic lead, Milligan chooses instead to muse on the concept of rage and anger getting somewhat deep in the process, but never lapsing into boring. As the series has progressed, he’s gone a bit further and explored the gamut of emotions, how those that drive the Red Lanterns fit in the mix, and how they can be exploited. The power struggle between Atrocitus and Bleez is reminiscent of something you might see on Apokolips, and as the cast expands, the intrigue grows. Ed Benes’ art may not be for everybody, but you can’t deny it’s striking, and when it comes to designing or portraying out there beasts, his skills can shine quite nicely. So yeah, I didn’t think Red Lanterns would be a book I’d be championing six months in—and again, this is one of those “your mileage may vary” cases—but I do contend it’s worth a look if you’re even slightly curious.

Monday, October 24, 2011

Five Comics Worth Reading - October 2011

BIRDS OF PREY
When Duane Swierczynski was announced as the new writer of Birds of Prey and the direction of the book in the re-launched New 52 line-up became clear, it was one of those “duh” moments for me, a creator-title-mission pairing that seemed so obvious and tailor-made. Two issues in, I think Swierczynski is not only fulfilling the lofty expectations I had for him on this series, but it’s a success story of DC’s attempt to infuse their line with more than just super hero material, as this is an espionage thriller infused with just the right dash of spandex and illustrated with nice detail by Jesus Saiz. The Black Canary seen here is one whose portrayal respects all the work done on the character by everybody from Mike Grell to Gail Simone, but also seems to have evolved to the next level as a capable leader possessed of the human compassion we expect but not consumed with proving herself. Swierczynski is doing a nice job revealing one member of the team an issue, giving them a nice bit of spotlight and allowing the cast to build organically; both the outgoing starling and dark Katana provide contrast to the grounded Canary and I look forward to seeing what Poison Ivy adds to the mix. Saiz does great work here as his women are beautiful in a way that’s natural rather than bombastic and he draws nice action. The driving mystery/conspiracy thus far is one that grabs me and I’m not entirely sure where it’s going—a good thing—but the dynamic between characters is what has really sold me, and I’ll eagerly follow that from arc to arc.

DC UNIVERSE PRESENTS
I recently got a collection of the original Deadman stories by Arnold Drake, Carmine Infantino and Neal Adams from Rickey and took a shine to them even more than I expected. I enjoyed the metaphysical exploration angle and of course the great art, but more than that, I could latch onto the character of Boston Brand as a rough and tumble imperfect guy different from most DC heroes struggling to find his place in the greater tapestry of the universe more so than really serving justice for the sake of or trying to avenge a wrong. The initial stories by Paul Jenkins and Bernard Chang in this title hearken back to that material and have Deadman challenging the “natural” order of things and searching for answers in a way that holds my attention. Jenkins does a nice job balancing Boston’s personal quest both to resolve his situation and at the same time challenge the inconsistencies he’s discovering while also presenting “cases” and examining a broader view of DC’s mystical landscape. There’s a nice mix of fun and gags as well as action and mystery, but I’m most enjoying the character work; I grew up with a wry Deadman who only showed up to guide other characters on journeys, but I really like this more desperate incarnation who doesn’t have all the answers and distrusts even the ones he’s got.

JOHN CARTER: A PRINCESS OF MARS
I have no familiarity with the John Carter mythology whatsoever, but this series has me wanting to dive into it, however it’s also a fun story on its own that I need no context to enjoy—what more could you ask for? As he showed on Thor: The Mighty Avenger and even with his Muppets work, Roger Langridge is great at taking fantastic elements as well as generally weird stuff and making them seem like the natural backdrop to a fun story rather than overwhelming set pieces that distract and detract from the narrative. Here we’ve got a human trapped on Mars, surrounded by crazy looking aliens, plunged into the middle of some sort of war, and smitten with an alien princess, but that’s all just window dressing for a hitting on primal themes like the stranger in a strange land, missing home, the inherent unfairness of class struggle, and of course the unlikely love story. Carter is a great everyman, at times charming and wry, but also way out of his depth, overwhelmed by the enormity of his situation, and prone to emotional overreaction that leads to those around him paying the price. Langridge takes care to introduce the world slowly, taking us on tour with Carter through a personal space that gradually expands from his room to the city to the battlefield to all of Mars. Though Dejah Thoris has really only just been introduced, again, Langridge plays her with the right amount of mystery, spirit and standoffishness that we can understand why Carter feels an instant attraction. Filipe Andrade’s art is so unique and suits this story perfectly as it’s bizarre enough to make things around Carter seem truly alien, but there’s an inherent beauty that shines through in everything from the characters to the buildings to even the monstrous creatures.

VENOM
The idea of Peter Parker’s teenage bully/Spider-Man’s number one fan Flash Thompson, grown up to be a decorated military man who lost his legs, becoming a black ops government-sponsored incarnation of Venom is one of those ideas that sounds pretty awesome on paper as a high concept, but you wonder if it can sustain beyond the initial story; Rick Remender’s answer to any doubt on that score has been a resounding “heck yeah” that nearly a year in I both agree with and don’t see changing any time soon. Rick and his array of artists have delivered on the promise of Flash being a neat choice for a hero role as well as the slam dunk prospect of the Venom symbiote with military/secret agent applications, but more than that, they’ve created a series with tremendous heart and depth. Flash Thompson had come a long way from one-dimensional jock jerk way before Remender got his hands on him, but as Venom, he’s quickly becoming one of the most compelling protagonists at Marvel and in comics. Here’s a guy who has spent all his life wanting to be a hero, did everything by the book to get there, suffered tremendous loss and then when he was finally offered what he figured would be his big change, it came with the caveat that he’s not so much the champion on the front lines, but the monster necessary to do the dirty work (that he wanted to be called Spider-Man but had to take the name Venom instead because it strikes more fear and thus fits his mission better says it all). Here’s a guy who has struggled with addiction and now has been thrown into another form of it where “going sober” not only dashes his dreams, it hinders his ability to save lives; it’s a pretty intense inversion of the usual “addict story.” The issues of Venom tying into the Spider-Island event provide a perfect glimpse at how the book excels on multiple levels: tremendous all out action with Venom against Anti-Venom and The Queen, but at the same time a very human story of Flash Thompson racing to the bedside of his dying father and struggling to forgive a man who let him down so many times. This series is working on so many levels and exceeding expectations.

X-MEN
Sometimes lost amidst the shuffle of Schism and Regenesis and whatnot, Victor Gischler’s adjectiveless X-Men book is telling fun, action-packed stories with great guest stars, cool character pairings, and nice Easter eggs plucked from the vast scope of Marvel history. The most recent storyline that took the X-Men and Future Foundation into a lost world amidst the Bermuda Triangle to tangle with extra-dimensional invaders was a great example of what Gischler and this series do so well. First off, the story traded on old continuity with vintage X-Men supporting character Lee Forrester serving as the motivator to get jumpstart the action, and Gischler did a nice job cluing newcomers in that she was an old girlfriend of Cyclops and Magneto without making the point crucial to the plot, just a nice little side dynamic. Next, Gischler gives service to both the character dynamics you were waiting to see explored—Doom and Magneto feel each other out as “good guys”—as well as perhaps those you didn’t know you wanted to get a look at, but they’re worth one—I’m thinking of Emma Frost getting under the skin of perpetually polite Sue Richards with lines like “You’re lucky no women are interested in Reed.” Throw in a forgotten guest star like Skull the Slayer, include some requisite twists and questions of loyalty, build to some solid fights and then have Jorge Molina draw the heck out of it all. X-Men may not always be in the thick of things as far as the big continuity shake-ups, but I like that, and I enjoy the service it provides greatly.

Sunday, September 11, 2011

Five Comics Worth Reading - September 2011

THE BOYS: BUTCHER, BAKER, CANDLESTICKMAKER
There were points in issue #1 and the first part of issue #2 where I thought this might be the first installment of The Boys/its various spinoffs I might not really get into, not because it wasn’t any good, but because it seemed like it was set up largely to be a war story, and while Garth Ennis writes those well and Darick Robertson can draw anything, war stories just generally aren’t my jam. However, the war portions, while critical, are not the whole thing, and as noted, they’re done quite well so they contribute nicely to the bigger picture. This is really the origin story of Billy Butcher, an intriguing character in the classic Ennis mold who seems to walk the line between being an oddly endearing antihero and a straight up jerk in pretty much every one of his appearances. This story focuses on the roots of why Billy is the way he is, particularly on his relationship with his father and discovery of being able to lose himself in violence, but it doesn’t do so in a “this excuses his actions” way; it’s very shades of grey in presenting the potential motivators for Billy’s personality, but leaving it up to you to decide whether he was shaped against his will by external circumstances or just uses those as a cop out. It’s Ennis doing a great combination of action with psycho-analysis—which makes for the best Boys story—and Robertson returning to full art duties, where I have missed him sorely as he’s one of my all-time favorites. Very much looking forward to the third issue, where Billy’s slated to be “saved” by the love of a wife we know from The Boys he eventually loses.

CAPTAIN AMERICA & BUCKY
It’s kinda crazy to think that a decade ago Bucky was more or less a cipher, a long-forgotten Golden Age sidekick stereotype more useful to stories in death than in life, given the depth Ed Brubaker has managed to give him since he rolled the dice and brought him back in 2004 (Roger Stern, among others, got some great stories in as well). During his comeback tour, Bucky Barnes went from grinning boy mascot to a character possessed of a pronounced dark side born from growing up literally in the midst of war but also a stubborn heroic spirit that propelled him forward through his trials and made him inspirational as well as easy to root for. Now Brubaker and co-writer Marc Andreyko are taking the time to fill in the gaps of Bucky’s formative years, showing where both the tortured soul and grim resolve to carry on came from in this series. The first two issues have been dynamite, presenting a charismatic and boisterous young kid who makes you chuckle only pages before he’s forced to plunge a knife through a man’s throat for the greater good. Though ostensibly headlining the title as well, Captain America fits better as the co-star here, reversing the traditional dynamic, acting as a concerned father figure who warns his charge about the tough times to come as well as the player coach reminding why these things must be done. Chris Samnee’s art is just terrific, his versatility impressive as ever and used to full effect by his collaborators. The juxtaposition of Samnee’s go-lucky depiction of Steve and Bucky goofing off while watching actors portray them in propaganda films against his wrenching actions scenes give both greater weight. Everybody working on this title seems to recognize they’re sitting on a wealth of potential and their determination to make it count shines through.

THE PUNISHER
Frank Castle can be a tough nut to crack when it comes to casting him in an ongoing series. He’s got a great premise, but as has been noted time and again, a vigilante who kills everybody he comes up against can be hard to sustain over lengthy period and not fall into the trap of telling the same story over and over. The best writers can find ways to rise to the challenge and utilize the Punisher’s strengths as a character while writing around the barriers to longevity. Garth Ennis veered far away from the idea of a super hero universe and got nearly a decade out of writing the stories he wanted to tell with Frank as the anchor. Most recently, Rick Remender went 180, dumping Frank in the midst of the Marvel Universe and playing the contrast, then going in a totally unexpectedly delightful direction by turning him into a Frankenstein monster. From the first three issues of his new series, I’m intrigued by Greg Rucka’s approach of using The Punisher as almost a supporting character in his own story, focusing on the world around him and how it’s affected by this gun-toting boogeyman and introducing a strong supporting cast to speak for him (Frank didn’t speak at all through #3). It’s the idea of Batman-as-urban legend taken a step further and utilizes Rucka’s potent skills writing straight crime drama while holding his familiarity with super hero comics in reserve for when it’s needed. Marco Checchetto brings a welcome fresh approach to the book that sets it apart from past Punisher stories, his European style creating an eerie sort of urban ghost story that fits the elusive, larger-than-life nature of the protagonist; he also brings a beauty to the violence that haunts you.

STORMWATCH
On Captain Britain and MI: 13, Paul Cornell demonstrated tremendous skill when it came to taking the fringe elements of a shared universe and using them to world build a fascinating place just off to the side of the main action where characters not always given the chance to shine got spotlight and characterization while also being able to provide a compelling side commentary to a larger narrative. In this regard, Stormwatch is the perfect comic for Cornell, as he gets to integrate cherry-picked elements of Wildstorm’s remains into the new DC status quo, pull in players like Martian Manhunter to act as a bridge, and then move the camera around as he creates a framework exploration of the emerging landscape. In the first issue, we get introduced to the latest incarnation of Stormwatch, mostly helmed by Authority alums such as Jack Hawksmoor and The Engineer, but also joined by the aforementioned J’onn J’onzz as well as new Cornell creations (I believe) like Projectionist and Harry Tanner. All of these characters plus would-be recruit Apollo and late-coming Midnighter gets a nice moment to show off their powers, something that perhaps seems trivial but is crucial in first issues, especially one like this where a good deal of the audience may be unfamiliar with these folks. The positioning of Stormwatch as an alternative to the Justice League and the threads laid down here in regards to there being a bigger picture guys like Superman might not be privy to made me glad I picked this up and eager to see more. Cornell made the most out of the real estate he had to work with, really packing this debut; he seems to have found a nice sweet spot creatively.

ULTIMATE COMICS ULTIMATES
There are probably few assignments in comics more simultaneously daunting right now than The Ultimates. It’s not like being asked to write an icon like Superman or Spider-Man where there have been decades of history and plenty of subpar runs and it’s not like creating your own stuff from scratch where you create the expectations; despite being around nearly a decade now, Ultimates is still mostly remembered for a handful of comics that set the tone for the last 10 years of comics and a lot of the stuff you’re seeing in the blockbuster movies hitting the screen each summer. What I like about Jonathan Hickman and Esad Ribic’s first issue of their Ultimates book is that it pays homage to the original stuff but strikes a different tone to let you know that the story has progressed and everything that’s taken place since the end of Ultimates 2 counted and weighs on this cast. The best example I can think of is how Nick Fury still possesses the scowl and swagger Mark Millar initially instilled in him, seeming up to literally any challenge, but as the problems mount, he blinks ever so slightly, until by the issue’s close he’s almost paralyzed by indecision; this is still the guy who took down an alien invasion, but he also saw a teenage hero die on his watch, and he has been affected. Likewise, Iron Man is still the puffed up spin on his traditional template, but he too shows human moments of weakness, like when he insists his new butler answer to Jarvis even though it’s not his name. The Ultimates has always been a popcorn flick with balls-to-the-wall action and huge heroes who have a quip in response to any sign of danger; Hickman’s Ultimates are those same people with the weight of the world and tremendous personal loss on their shoulders and I’m really taken in by getting this three-dimensional examination of where they’re at now. And Esad Ribic’s art is just gorgeous; it always is, but the care he takes here with not just the tech or the fighting but just Thor’s glaring face is remarkably beautiful. Simply put: Nobody today does it like Ribic and Dean White. Heck, I love the way Clayton Cowles letters the word balloons and how the story title is laid out. This is a very good comic. Will it pave the way for the next decade? I’m looking forward to finding out.
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