Showing posts with label justice league. Show all posts
Showing posts with label justice league. Show all posts

Wednesday, December 14, 2011

Why I Left Comics

Despite the bold and emotional proclamations we may make when our favorite character is killed or a book we loves get cancelled, I don’t believe comic fans on the whole tend to leave their passion for the medium behind in one grand sweeping gesture. Rather, I think multiple factors tend to contribute to gradual erosion in enthusiasm that dulls the flame to the point where it’s not worth nurturing for the time being rather than stomping it out entirely.

For me, it’s tempting to simply say high school was the cut off point for my first life as a comic book fan and college brought about my second chapter (well, not that tempting, I do want this blog post to be more than two paragraphs), but certainly there was more to it.

Make no mistake though, high school played a role. For one thing, I suddenly had a lot of other interests to occupy my time, be it sports (I played soccer my freshman year and wrestled all four), the school newspaper, plays, and so on; my time to sit around reading about super heroes became more and more limited as I had other things to do. There was also the transference of funds and energy to parties and other distractions that weren’t on my radar in prior years. I saw my social outcast status fade a bit once I turned 14 or so; I don’t think I ever quite reached big man on campus level, but people seemed to generally like me enough to let me know what was going on over the weekend.

More than anything though, the friends I bonded with over comics drifted from the hobby, and certainly if there was any high school stereotype that proved true for me it was the follow the pack mentality, at least in some cases like this. With my buddies no longer making the pilgrimage to New England Comics or wanting to talk X-Men at lunch, those things held less interest for me as well (although in a story I can now chuckle at, I did continue “covertly” trekking to the comics shop every couple weeks for awhile, acting like I had stopped reading comics when I was still buying a few, and ran into a friend of mine who was doing the same; we both were mortified and didn’t acknowledge the encounter for some time, actually until I ran into him at New York Comic Con last year and said “Remember when…”).

It wasn’t just social contributors though. Comics lost me in the mid to late 90’s because a lot of the stuff that had fueled my fandom seemed to coincidentally wind down around the same time. There was good stuff like Grant Morrison’s JLA, Kurt Busiek and George Perez’s Avengers and more I wouldn’t experience for a bit after they came out because a lot of the stuff I was reading conspired to provide me with a convenient jumping off point. Here’s where I abandoned ship on the books that had been my childhood/young adolescent favorites…

What would be roughly a year-long process of me slowly going from a healthy number of monthly comic book purchases to none began in July of 1995 with the conclusion of the Age of Apocalypse. Whereas today I’m able to appreciate that event as the fun alternate reality epic it was, at the time, it was one of the first proclamations to a naïve 13-year old that comics changed. To that point, while I had been aware on some level of creators coming and going, directions changing and so forth, for the most part I still saw my most cherished books and characters as remaining in a state I could recognize them, typified by the 90’s X-Men titles, driven by a never-ending soap opera about people in colorful costumes drawn by guys with a splashy style that matched at least in part the Saturday morning cartoon show.

I remember reading in Wizard how the plug was going to be pulled on the X-Men books with no real explanation beyond that and not learning about the concept behind Age of Apocalypse until a couple weeks later via the Marvel Hotline (as a former Wizard employee now, I have to wonder to myself how much of the story they knew at the time and held back to help Marvel build an air of history; need to ask Brian Cunningham or Pat McCallum next time I see them). Comics were still vitally important to me at the time and in a childlike way that the idea I would “lose” so many of my favorites really shook me up (if 13-year-old me had been around for the New 52, he may have had a stroke).

When the X-Men books resumed their normal runs post-AoA (and without the Internet we did not know at the time when that would be if ever at the time), I regarded them with caution, feeling they had burned me once and I didn’t want to experience it again (I’m aware of how melodramatic that sounds, but I was 13 and hadn’t had a girlfriend yet, so work with me). In particular, I was unwilling to give the new incarnation of X-Force, once among my top titles, a chance. Fabian Nicieza, my favorite writer at the time, jumped off and was replaced by Jeph Loeb, whom I knew nothing about at the time. Tony Daniel, whose art I was really getting into, was replaced by Adam Pollina, whose style was not just radically different than the “X-Men house style” of the time, but just about anything I’d ever seen beyond those Vertigo books I never bought; he also almost immediately ditched the varied costumes for a uniform purple and yellow look.

But more than anything, the mission statement of the book was changing entirely, with the team going from a group of teenagers living on their own (with their gruff cyborg mentor) to moving back into the X-Mansion. As I have come to know Jeph to be a talented writer and a swell dude to boot, I apologize for not giving his run more of a chance, but there are few things less cool to a 13-year old than his heroes essentially moving back in with their parents. As the capper, Cannonball, my favorite character in the book, was “graduating” to the X-Men, so it felt like it was time for me to do the same.

I started picking up Justice League America around the time Superman died to get a better sense of the DC Universe. Truth be told, I was never that into it and didn’t feel like it was fulfilling that goal by letting me know what The Ray, Fire and Bloodwynd were up to on a monthly basis. It became more of a reflex buy for me the same way Silver Surfer or Iron Man was; a book I didn’t love, but I did like having a lot of new comics to read every month. After Zero Hour, when Gerard Jones took over as writer and centered the book a lot around the weird love square between Nuklon, Fire, Obsidian and Icemaiden with The Flash maybe getting something to do every three issues, I lost interest quickly. I stuck around because they dangled the carrot of Guy Gardner coming back to the team, but once it became evident he wasn’t sticking around, I dumped the book in August of 1995.

I began reading Captain America in 1993 or so admittedly because of the stunt “Fighting Chance” storyline where Cap’s Super Soldier Serum was going bad and he only had a year to live. Yes, it was goofy with the pouch-filled vest, the armor and Jack Flag, but I ate up every chapter of Mark Gruenwald and Dave Hoover’s year-long story. When they jumped off the book (and Cap disappeared mysteriously) in September of 1995, I did the same, figuring I’d come in for this story only and didn’t have any interest in a long term commitment (I did the same thing more or less with the Death and Return of Superman). Ironically, the next run was the to-this-day highly regarded Mark Waid/Ron Garney collaboration cut short but Heroes Reborn and I would not get to read it until years later.

I had tried to give the main X-Men books a chance even after I dropped X-Force, but that didn’t last long. I was kind of intrigued by the Onslaught mystery and loved Joe Madureira’s art, but weirdly Age of Apocalypse really botched it for me as I just couldn’t get into the characters as I had before. Having gone back and caught up on what I missed during the years I was gone since, I kind of wish I had stuck with it, because stuff like Operation: Zero Tolerance and the later Joe Kelly/Stephen Seagle run was right in my wheelhouse, but I said goodbye to the comics that had really been my childhood lynchpin during the fall of 1995, though I would continue following their animated adventures for another two years.

I bounced in and out of the Spider-Man books for a lot of the Clone Saga, Amazing Spider-Man and Web of Spider-Man being my primary titles of choice. Because that era was my entry point, I knew no other Spider-Man, and just assumed it had always been full of mysterious strangers, shocking reveals and omnipotent villains just like X-Men. As I began to cotton to the fact that this was not really the case and the creative teams waxed and waned between restoring the status quo to “the good old days” but then lurched back into another clone showing up to keep that thing running, I strained a bit from feeling like I was caught in the middle of a tug of war. When Ben Reilly took over as Spider-Man would have seemed the ideal jumping off point, but I was still somewhat under the impression the saga was finally winding to a close; around the time Spider-Carnage debuted in April of 1996, I gave up.

I’m sure it won’t surprise any regular readers of this blog to learn that New Warriors was the toughest comic for me to give up—in fact, I never did. I stuck with the book all the way to its cancellation with issue #75 in September of 1996, the same month I started high school interestingly and poetically enough (childhood’s end and all that). The stuff that had driven me off other books didn’t faze me when it came to the Warriors. Fabian Nicieza left with issue #50, but I found Evan Skolnick to be a very capable successor. Nova, Namorita and Night Thrasher were written out, but I stuck around for Justice, Firestar, Speedball and the new recruits. Even the altering of the seminal logo wasn’t enough to get rid of me (and that was a big deal, I assure you). I may have missed an issue here and there, but that was only because I was going to the shop less and less, so sometimes I’d forget the shipping schedule and they’d sell out, as New Warriors was not a book my retailer was getting in bulk.

As I’ve said before, I felt New Warriors ended on an appropriate note, with Skolnick bringing the full team back together and I do feel like those 75 issues constitute a complete story for me that subsequent revamps have left untouched. Still, it was a seismic shift for me as a fan, with my favorite comic being cancelled (despite my letter writing campaign of one letter to Marvel Vision) and me re-evaluating how into all this I still was.

Superboy was my favorite DC character as a kid (I liked the concept of The Flash, but didn’t know the person behind the mask that well yet). It was oddly serendipitous that at almost the exact same time New Warriors was coming to an end, Karl Kesel and Tom Grummett, the creative team that introduced Superboy and crafted the first two-plus years of his book, were moving on. If I had still been buying a lot of comics, I likely would have kept up with Superboy, but as I was pretty much done by the fall of 1996, their exit seemed an appropriate sign. In fairness, I did give the new creative team a few issues and really wanted to like it given how much I enjoyed Ron Marz on both Silver Surfer and Green Lantern, but even though they kept the same supporting cast and setting, the book felt different enough that it wasn’t too hard to move on (little did I know that 15 years later Superboy would be completely unrecognizable to a kid who grew up reading about him).

Strangely, as best I can tell, the final comic I was reading on a reading on a regular basis was Legion of Super-Heroes. This was odd because I’d come into the book late (I didn’t start until after Zero Hour in 1994), the characters had no recognition outside of comics (I never watched a cartoon with them or anything) and…well, Legion was just an odd book for me to end on. Don’t get me wrong, I thought that era was great, but it’s wild to me that I hung on with Legion of Super-Heroes longer than I did X-Men, Superboy and New Warriors. The split of the team and marooning half of them in the past where they suddenly weren’t as unique likely contributed to my severing ties.

(I should note the fact that I dropped my final two DC titles during Final Night speaks not to a disdain for that story, which I like, it was just coincidental timing)

And so as 1996 drew to a close, I was out of comics. I would check in now and again if I happened to spy a rack in a CVS or something over the next couple years and always checked what they had when I went to a bookstore, but for the most part, I was comics-free from 1997 to nearly 2001.

That, of course, is another story…

Friday, December 9, 2011

Grocery Store Comics: "General Mills Presents: Justice League" #1: "Unstoppable Forces"

[You may not always realize it, but there are a number of random print comics on sale at general retail outlets across America on any given week. A lot of them are for kids. Whenever Kiel comes across such a comic at a grocery store, a stop n' gulp, a newsstand or anywhere else they sell Doritos, he buys it. This column is the place where he rambles about those purchases.

As always, reviews on The CKT should NOT be considered any of the following things: The opinion of anyone who works at DC or Marvel. Brief. Smart. Entertaining. Insightful. Spoiler-free. Or vaguely resembling something resembling actual comics criticism. We cool? - KP]



General Mills Presents: Justice League #1: Unstoppable Forces
DC Comics
Written By Scott Beatty
Art By Christian Duce
Free With Cereal...my box of Trix cost $3.99
Website Here


Hey! An actual comic from an actual grocery store!

When I was a kid, I LOVED it any time DC or Marvel would offer some throwaway comic as a publicity stunt whether it be mailaway offerings on the back of pizza boxes or random Toys R' Us handouts. So when I heard that DC was working up a handful of Justice League one-shots to stuff in cereal boxes as the latest in DC Entertainment's attempts to brand build with little kids (never forget attempt #1), I was all for it. I know a lot of people would write this kind of thing off as the most crass of marketing ploys, but I know from experience that little things like this can be both entertaining for certain kids and foster a deeper love of comics in the chase to nab the books up if not the execution of the story on the page.

But to my mind, for the actual comics of one of these promotions to actually work they need to accomplish two basic goals: some solid action comic entertainment value (not just basic competency but some honest-to-goodness storytelling thrills) and that indefinable quality that makes these characters seem radical in the eyes of America's eight-year-olds. And this installment of the digest-size giveaways doesn't really succeed on either account.

While I've always found Scott Beatty's work perfectly serviceable in general and have honestly dug a lot of his more YA-ish work (Batgirl: Year One and Son of Vulcan both come to mind), his script here doesn't ever cohere in a way that overcomes its structural flaws. Setting aside the broad plotholes you'd be willing to write off for this kind of thing (the story opens with the League burying the Shaggy Man under a mountain and then forgetting about the comatose villain for two years while an entire city is built atop his resting place), the arc of the whole comic falls flat. The Shaggy Man is put down, he breaks out, and then the League finds a slightly better way to put him down. It's basic stuff, made even more undramatic by some awkward storytelling moments both in dialogue and the art.

Speaking of which, I have never seen Duce's name or work around before, but from the look of it, the artist is on his first full gig here. Not only does his cartooning embody the sameness of most licensing art, his storytelling has some major hiccups in the fight scenes in particular. There's got to be room for growth with someone this new, but woof...not an auspicious start.

But hey, there are a few better points on the "make these characters seem rad" front. Starting with the inarguable fun of cut-out Batman masks on the back of the cereal box:


Sure, this isn't part of the comic in question, but I think this cheap but fun part of the promotion points to something about how DC has approached this kind of thing. As I'm sure you can tell, the image above isn't from the actual box of cereal I bought. But as far as I can tell, EVERY box that contained a Justice League mini had a Batman mask on the back – nothing for the Flash of GL even.

If nothing else, DC as a corporate entity gets that Batman is a bad ass to everyone. They won that battle sometime around 1989, and the sentiment is as powerful now amongst general audiences as it's ever been probably. So the challenge here becomes making the the rest of their properties (God, I hate referring to characters like that, but in a product like this what the hell else can you call them?) seem as cool as the Dark Knight. If DC Comics is really going to compete as DC Entertainment the way Warner Bros. wants them to, their recently rebranded "Big Four" of Batman, Superman, Green Lantern and Flash need to be able to hold their own in t-shirt sales against Captain America, Hulk, Thor and Iron Man at least if not Spider-Man and Wolverine to boot.

So it seems to reason that if this giveaway is going to justify its cost in the eyes of DCE, the characters should all get their due on the page in one way or another. And this comic almost pulls some of that off. Batman is uber-prepared and flies a jet. Superman can punch out anything. Green Lantern makes some fun, goofy stuff with his ring (and some inexplicable stuff...do kids think big metal spikes are cool?). Flash even finds a few decent moments in creating whirlwinds, though I'm not sure how awesome it is to declare yourself "faster than a text."

But Aquaman and Wonder Woman? Holy shit do they get the shaft here. The King of the Seas spends most of his page time running himself down for having lame superpowers. Honest to God, there's a whole page where he stands there and just complains about not being useful on dry land to which Batman replies "You're a last line of defense." And poor Wonder Woman's plane seems cooler than here in this thing. She's only in about five panels and has two lines of dialogue. I guess little girls don't eat cereal anymore?

Overall, I'm probably being too harsh on something that was put together under a handful of content restraints and on a tight budget/deadline, but I'd like to think that a comic with hundreds of thousands of copies in print which will doubtlessly land in the hands of thousands of kids would put a better foot forward.

I'd still like to read Paul Tobin and Derec Donovan's attempt at one of these as they were the creative team on this I thought would do the best job at the outset, but I'm not due for more cereal pickups for a while. Let me know if you find one, huh?

Thursday, November 17, 2011

Justice League Task Force was not very good

I’m not talking about Justice League Task Force the comic book, mind you. While I only own a few issues, Christopher Priest had a run as writer, and that generally ensures a certain degree of quality at least for a stretch. And while I loathe the “pro-active” super team chestnut, the Secret Defenders rotating line-up one is fun. Hey, did Justice League Task Force steal that gimmick from Secret Defenders or vice versa?

But I’m getting off topic—allow me to set the stage…

It’s 1995, I’m 13 years old, I’m huge into comics and while I’m only really versed in video games as far as my spare time at my friend Matt’s will allow me since I’ve only got an original NES with a partially rabbit-chewed wire, I do have some favorites, among them Street Fighter II. Thus the announcement of a fighting game featuring the Justice League seems like a slam dunk to me and I’m counting the days until Blockbuster gets their rental shipment in.

Any fan of comics and/or video game who has played Justice League Task Force is likely now cringing at my misplaced anticipated excitement.

To first give credit where credit is due, I liked and still dig the graphics on Justice League Task Force. The figures are colorful and energetic, looking like they’re straight out of a comic book, but the right mix of cartoony Street Fighter with more realistic Mortal Kombat living in harmony. The characters moved well enough—the women are in a kind of permanent uncomfortable looking crane pose—and the special moves look suitably neat. The mini movie that kicks the whole thing off is pretty well done too, with the cuts to all the locales and looming Darkseid promising a dope story to move this thing along.

And that’s where the good stuff ends.

The plot is that you’re a member of the Justice League going around visiting your friends to get info, but they all attack you and you need to fight them before gradually realizing they’re all android clones created by Darkseid. Then you beat Cheetah and Despero. Then you fight Darkseid. It ain’t Shakespeare, but it’s good enough for a 90’s fighting game, I guess.

You can play as Superman, Batman, Wonder Woman, The Flash, Aquaman or Green Arrow. No Green Lantern or Martian Manhunter, which is a shame as both ring constructs and shape shifting would have made for some diverse special moves, but as I’ll get to, a variety of fighting options is not really this game’s strong suit. It’s 1995, so Superman has a mullet. Also, Aquaman carries a trident around because that’s presumably easier to program than getting whales to jump on and off the screen.

Each character has their own location-specific background, which is pretty slick as far as Gotham, Metropolis, Themyscira, Atlantis and The Flash Museum—complete with statue of dead Barry Allen—but I guess they ran out of budget because Green Arrow gets a forest clearing. Cheetah is in the desert, Despero is on a spaceship and of course the final battle with Darkseid is on a so-so Apokolips.

So far not terrible, but keep in mind I’ve really just given you the set up—now it’s time to play the game.

Remember back in the 60’s where those old school Justice League stories paired off the various members of the team and so none could be distinguishable from the others they not only had the same personalities but virtually the same powers as well? By that I mean that even if Green Arrow was teamed with Superman, GA would have “fire arrows” and “ice arrows” so anything Supes could do with heat vision or arctic breath he could approximate. Likewise they’d use comics super science to explain how anything Green Lantern could do with his ring, Flash could do with speed. And maybe Batman had a magic lasso or something, I don’t know.

While I’d like to think the creators of Justice League Task Force were paying in homage to Gardner Fox and company, in reality, they seemingly just got really lazy, because everybody in this game has the same moves.

Superman has heat vision and arctic breath, while Green Arrow has fire and ice arrows and Batman has fire and ice Batarangs—all are the same. You can do the same shit with Aquaman’s trident you can do with Wonder Woman’s lasso. The only guy who really has his own move set is Flash, who has an awesomely cheap one where you can just keep running across the screen in continuous motion so whoever you’re fighting keeps getting punched and can’t stop you; it’s the JLTF equivalent of playing Street Fighter as E. Honda and doing that million punches thing (which I always do). Also, Flash can create tornados—who knew.

Anyways, you’ve basically got six characters with about six total moves between them and it gets real old real fast.

Oh, also Superman and Wonder Woman can fly, but they can’t really attack well while flying, so it’s somewhat useless.

Long story short, Justice League Task Force is a pretty game to look at, but you get sick of actually playing it really quick. You’d hope they’d redeem that somewhat with cool character endings, but again, they all have the same one.

I may not know much about video games, but I know what I like, and this wasn’t it. I will, however, throw a bone to the game’s developers because they also made Death and Return of Superman, which was awesome and my friend Chris and I stayed up through an entire night of college to beat it. I don’t see a world where I will ever grow tired of beating up thugs named Molotov as Superboy in the leather jacket and John Lennon glasses he should still be wearing today (and forever).

Wednesday, November 2, 2011

First Impressions (and more): Wonder Woman

My first memory of Wonder Woman (as a comic book fan—blah blah blah usual disclaimer about how I saw her on Super Friends and lunchboxes as a kid) is her wearing a baseball cap and serving tacos at a fast food joint. I’m referring to the Brian Bolland cover pictured above to Wonder Woman #73, an issue set in the midst of William Messner-Loebs’ mid-90’s run with the character.

I didn’t read Wonder Woman growing up so my exposure came solely from DC house ads and seeing the covers, which more often than not featured her doing stuff I’d more expect out of Batman like fighting the mob or posing for sight gags like the aforementioned waitressing gig or having a delicious pasta dinner with Flash.

As a reader (rather than a cover viewer), I made Wonder Woman’s acquaintance when she became leader of the Justice League following the death of Superman. Now this was a ways before I understood what “pre-Crisis” and “post-Crisis” meant, so the concept that Wonder Woman wasn’t part of the Justice League already and further that her joining was a big deal first time thing baffled me a bit, but I rolled with it. More puzzling to me, I suppose, was how she come off almost as a bit of a wallflower with super strength. Fun Bolland covers aside, my abstract concept of Wonder Woman was still that she was a bad ass—she was an Amazon warrior after all—yet to my mind she was written in Justice League America as a figure whose name and reputation intimidated those around her, but she would then win them over with how down to Earth she was, which was a perfectly valid characterization, but seemed still off to me. I wanted to see her punching Guy Gardner in the face like Batman did, showing him there were women who could stand up to him physically as well as verbally, but instead she tended to reason with him.

Not long after this, Wonder Woman had her Death of Superman/Knightfall/Emerald Twilight prerequisite mid-90’s DC shakeup storyline wherein she was replaced in her role by a redhead named Artemis and took to just calling herself Diana and sporting a leather jacket and biker shorts as her look. I read the stories years later, and as is generally the case with Messner-Loebs (along with a young Mike Deodato) it was solid stuff, but again, at the time it was strange to me how there seemed to be this trending pattern toward making Wonder Woman/Diana “just one of the gang,” and humanizing her whether through comedy, fast food jobs, complacency on a team or losing her status; even at that age, I held the opinion—even if I couldn’t articulate it yet—that Marvel characters fit the “feet of clay” mold better while DC heroes were cool when they were aspirational, so humanizing Wonder Woman didn’t really work for me personally.

Apparently, somebody at DC in the late 90’s thought teenage me was right on, as the next era of Wonder Woman—which coincided with my getting out of comics temporarily, so I didn’t witness it first hand—brought her back in the direction of being a formidable and imposing figure who commanded respect through words as well as actions, both in her solo title under the reins of John Byrne and particularly as Grant Morrison penned her in JLA. Morrison’s Diana was certainly more along the lines of what I always expected, with her being an advocate for peace, but also somebody who understood it may take a smidgen of aggression to get there, at least in the short term. I dug how Wonder Woman fit into the team dynamic, with Superman and Martian Manhunter as her buddies, holding even Batman’s respect, flirting with Aquaman and then reducing Flash and Green Lantern to nervous man-children with her beauty/brassiness combo (Mark Waid was pretty great at writing that last one as well).

I finally jumped into the Wonder Woman well as far as her solo title when my good friend (not then, but now) Phil Jimenez was serving as both writer and artist. I’m a little nervous about using hyperbole here, particularly since I’m talking about a pal, but honestly, Phil’s Diana was the one I’d been waiting for.

Initially I picked Phil’s Wonder Woman up for the art—I’d been a fan since he did Robin fill-ins for Tom Grummett when I was a kid—but I stayed for an endearing take on a character I’d always been flummoxed by in regard to where her following came from. Ok, first off, the art was gorgeous, but I’ve talked about that before. What worked for me was that Phil was able to make Diana the fierce warrior I’d read about in JLA but also give her the softer side I’d always understood she was meant to have without having her roll over when challenged by her friends and teammates or depowering her. The key as I saw it and see was that where past creators had tried to make Wonder Woman more relatable in some way by “humanizing” her and attempted to bring her closer to somebody we felt like we knew, Phil made her empathetic by playing up that while the world may see her as a goddess, this can often make her feel more apart than embraced.

(This is about when I’ll get an e-mail from Phil explaining who this isn’t what he was going for but he can totally see where I’m coming from because he’s the nicest, most charitable person in comics)

She appreciated and loved the people who stood in awe of her, but felt a sad distance from the friends who had grown old while she remained young, the supposed peers who got weak-kneed around her, and the family she had reluctantly put at a distance so she could do her work. Phil’s Wonder Woman was powerful, regal and graceful, but she also had a loneliness in her eyes that made me feel like I knew her more than wearing a baseball hat ever would. This was a woman who could stare Lex Luthor in the eyes and not be intimidated, but didn’t know how to ask a normal man out on a date and was devastated when he said no (both scenes and several other terribly insightful ones occur in Wonder Woman #170, an issue narrated by Lois Lane who follows Diana around for a day and jots down observations, many of which I’ve cribbed for this article; I consider this essential reading for anybody who wants to tackle the character).

I would later read George Perez’s late 80’s reimagining of Wonder Woman—which came directly before the Messner-Loebs run—and see where Phil got a lot of his inspiration from. Perez brings Diana to Man’s World for the first time and grounds his story in her journey of discovery and her relationships with ordinary people. She is very much the foreign exchange student who is fascinated by everything around her and makes mistakes because she doesn’t understand, but she’s also still definitely Wonder Woman, able to stand up inspirationally to any challenge through strength and wits; just because she may be naïve doesn’t mean she’s not plenty clever. It was certainly a far cry from the Wonder Woman I remembered playing second fiddle to Captain Atom in my Justice League comics.

When Allan Heinberg launched a new Wonder Woman series back in 2006, I did a retrospective piece on the character speaking with him, Phil, Greg Rucka and others who had worked on her. It was an article about what was upcoming and what made Diana tick, but inevitably a lot of the familiar questions about her relative lack of commercial success against Superman and Batman came up. I explored the gender issue—character and fanbase—as well as the lack of a “Dark Knight Returns” (i.e. classic pivotal story), but also examined the other side of the coin: when Wonder Woman was a success. Two points came up specifically: Wonder Woman was a hugely popular character in the Golden Age, specifically during World War II, and that the Lynda Carter TV series remains a fondly remembered and cherished piece of Americana. While the character has been around over 70 years and had some great stories (and not so great stories) along the way, my conclusion was that her prominent place in the public consciousness came from images ingrained by those earliest tales and her multimedia portrayals in animation and live action TV shows.

I’m no expert on Wonder Woman, I’m just a guy who can kill an evening rambling 1500 words about her while waiting for the new episode of Happy Endings. But the take away I got from that article and really all my experiences reading the character is this: On Wonder Woman either go big or go home (coincidentally enough, a patented Phil Jimenez expression). She succeeded in the 40’s because perhaps even more so than Captain America she was over-the-top American propaganda, but also plain fun. She succeeded on TV because Lynda Carter embraced the role quirks and all. I love the work Perez, Jimenez, Morrison and others did because they enjoyed the fact that they were writing an Amazon princess who had a magic lasso and fought Greek gods; they didn’t feel like they needed to ground her in mundane trappings so readers wouldn’t be intimidated.

I’ve said it before, but it applies double to Wonder Woman: You don’t want to relate to every comic book character, sometimes you just want to read about them having crazy adventures. I’d much rather watch Wonder Woman hanging out with centaurs and fighting Joker with snake hair than serving fast food in a leather jacket.
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